Metal Mutant – the threefold tin-man

Look in the box, see what you got!

"Look in the box, see what you got!"

Ah, February; the month of cold winds and not-as-short-as-in-January daylight hours. Sorry I’ve take a wee while posting a new article, I generally hope to get one posted per week but I get easily sidetracked and, erm, become easily lazy. Now, where were we? Ah, that’s right: games.

I had hoped that this next article would be about the “action RPG” Times of Lore but, unfortunately, it’s taking longer to play and assess that game than I’d expected (ie it’s not a quick pick-me-up-and-play game) so instead I’m going to take a wee look at the 1991 Atari ST, Amiga and MS-DOS title Metal Mutant from Silmarils software.

When this game was published eighteen years ago (michty!) it completely failed to set the world alight. Reviews, it’s fair to say, weren’t terribly positive and it didn’t exactly jump out of the magazine pages at anyone doing a spot of browsing. I mean, the robots look nice and all of that but it’s all so green and drab looking; hardly the sort of thing that was going to inspire the average gamer to fork-out when there was Lemmings and Speedball 2 to buy instead. So, as a result, Metal Mutant is one of those games that was largely forgotten about; exactly the sort of game, in fact, that tends to attract me…

So, what’s it all about? Well, the plot seems to be some nonsense about a bunch of cyborgs being all uppity and turning against humanity. So, humanity decides to deal with this by, erm, building a cyborg and then sending it into battle against the rebel cyborgs. That’s sure to be good…

The player takes control of the cyborg in question. But – and here’s the almost-unique selling point of this game – this cyborg can transform into two other things. Namely a robot dinosaur thing and a, well, a sort-of robbie-the-robot-on-track tank-robot thing. It’s not exactly a T1000 but it’s fit for purpose, I suppose.

Your feeble dinosaur-thing skills are now match for the power of the mutant side!

Your feeble swamp monster skills are no match for the power of the mutant side!

Gameplay takes place over a number of levels and completing these levels seems to consist of ridding the various screens of horrible nasties and collecting add-ons for the cyborg. These add-ons allow the three different forms the metal mutant (ah, you see where the title came from?) takes on to access additional abilities. For example, at the start the “original” cyborg form can’t use it’s axe-attack, an attack that involves it making its arm into an axe and twatting anything nearby, but it can do this once it picks up the necessary add-on. The monsters and hazards that confront our threefold hero are numerous and varied and the different forms and abilities need to be used to progress through the game. As an example, on some screens the player is attacked by a swarm of horrible wasp-like insects. Tank-things bullets are useless (nobody can actually shoot bees with bullets except that bloke in Save The Green Planet) as is cyborg’s axe; but dino-thing’s firey breath is great for turning them into roast wasps (a possible future-delicacy in these times of crunchy credit – you’ll be laughing on the other side of your face when you’re tucking into a bag of roasted wasps outside the local nightclub two years from now).

Everybody do the (robot) dinosaur!

Everybody do the (robot) dinosaur!

And it’s this working-out-what-ability-to-use-to-get-further aspect that drives this game. When you enter a new screen you are often faced with a puzzle or a nasty whose defeat requires a little thought as well as some rudimentary joystick skills. This arcade-puzzle feel means you have to engage your brain to some extent as well as your reactions and makes Metal Mutant… well… actually rather fun to play.

You see, despite all the “this is pretty shit” reviews that this got around the time (except from a positive review from the rubbish Amiga Action whose positive reviews were often the equivalent of a crap review) this game is actually pretty good and, for me, something of a neglected classic.

It’s not perfect: the graphics, as I’ve said are a bit “plain” in the old colour department, the sound isn’t great and I’m really annoyed that the player-controlled cyborg doesn’t transform in a spectacular animation but instead turns into some stupid stars before re-appearing in his next form. But, in spite of all that, this is way better than the reviews around the time it was released suggest and for that reason I recommend a casual look if you get the chance. You might well agree with contemporary reviewers but you also just might like it and want to spend some time with it. And, hey, it’s that sort of thing that this blog is all about. That and rubbish jokes.

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4 Responses to “Metal Mutant – the threefold tin-man”

  1. gnome Says:

    Matty, thank you! Really mate.

    I’ve been wondering how this game played for ages, ever after obsessing about getting a subscription to a rather shitty mag that would then send it to me as a gift. Thankfully my parents didn’t let me, but, as said shitty mag was very shitty indeed, it actually failed in explaining how the thing played. The review never made sense.

    Then Metal Mutant was only seen in ads. And then forgotten by the ungrateful retro community…

  2. Phil Young Says:

    I played the demo of this to death (I think it was on ST Action).
    Never played the full game – I might have to dig it out and have a go sometime.


  3. Phil_A Says:

    Oh man, did I want this game as a kid. The pictures and the(surprisingly good) review in Zero made it look like the coolest thing ever. Unfortunately when I did manage to download it years later, the only version I could get was in French, which combined with lack of instructions made the whole experience rather confusing.

  4. Matty On [ST] Games! (sort of) « The Joy Of Sticks Says:

    […] On [ST] Games! (sort of) 11 02 2009 Matty has reviewed a couple of games recently: Metal Mutant, and Treasure Trap. Though strictly speaking he is playing the Amiga versions, they still make for […]

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