I’m sure you all know about Julian Gollop’s plans to create a new version of Chaos called Chaos Reborn. I won’t bother echoing your own feelings about the whole project which are, of course, that it’s really fucking exciting and we’re going to be able to play Chaos online at long last like we’ve fucking well wanted to do properly for a decade now. Wooo etc!
No, you already know all that.
What I’m going to say here is what I’d like to see in a new Chaos game.
*Lots and lots of ideas taken from Chaos sequel Lords of Chaos. People are too quick to forget just how brilliant that game was and how much it has to offer anyone contemplating a new Chaos title. Examples include the collectable weapons (maybe a super-duper magical sword which minions can fight over in a big skirmish with it passing from one goblin to another as the bodies pile up) and the large, detailed arenas (including dungeon crawls). I think we can give the puzzles and traps a miss, though, all things considered.
*No more illusions/disbelieve. You think it was “great”? That’s nostalgia talking, boyo. The illusion thing was rubbish and simply created situations where a big dragon was always followed-up next turn by the inevitable “disbelieve, vanish” retaliation. If we must have illusions, then why not proper ones that are images and nothing more. So you’ve got a wizard surrounded by muscled giants but when your pixie goes to slash their ankles there’s nothing to them…
*Ever-expanding bestiary. As Minecraft shows, once a game is released it can still be added to as long as people want it and as long as the developer is interested. The more creatures we have the dafter and more fun Chaos can be.
*Better ways of gaining more spells. Because that “doze in a magic wood” for a while thing was arse although…
*More killer plants. Because shadow wood was ace and needs to be complimented with lots of other nasty foliage. Giant venus flytraps, anyone?
*Sea and seamonsters. Because Chaos needs Kraken, sea-serpents and giant octopi!
*Swamp and swampmonsters. See above, but with more mud and tentacles.
*Batshit crazy pyrotechnics. Modern graphics capabilities are awesome. Let’s hope Julian goes overboard in using them. Imagine how fucking incredible the “wizard death” thing would look these days.
*Remembering to keep it simple. Because Chaos was never a two-pages-of-stats-and-twenty-keys RPG title that needed two hours to learn to play, it was a pick-up and play strategy game with depth that was discovered by playing, not learning. The underlying mechanics can be complex, sure, and there should be lots and lots for the players to uncover but it should be basically wizard-spells-move/attack-repeat.
Whatever happens, though, I’m convinced that we’re going to see something very special when this is completed and I’m really glad that Julian is trying to get it released on so many platforms so that as few as possible are left out. Let’s see a new generation get excited all over again. Can’t wait.
Tags: 1980s games