A friend of mine recently punted me in the direction of indie cyberpunk-ish isometric game DataJack which is very nice and all that and I’ll maybe write something about it here in the next month or so.
But what I wanted to talk about was what DataJack immediately reminded me of – the largely-forgotten 1991 arcade-adventure D-Generation.
When it came out, D-Generation won plenty of praise from the press for its gameplay but was criticised for its visuals which had an outdated, even amateurish look to them. This was a couple of years after Shadow of the Beast and only two years before Doom; 16-bit software was expected to look impressive. D-Generation didn’t and for that reason largely passed an awful lot of people by.
But discovering it again, what’s notable apart from the still-brilliant gameplay (a mixture of action and puzzle-solving) and unintrusive, Bioshock-style plot development (found largely via messages and through conversations rather than cut-scenes and exposition) is how little its “primitive” looks actually matter today and, in fact, how in the modern era of deliberately retro and visually spartan indie software D-Generation weirdly now looks more modern than a lot of its contemporaries.
Unfortunately, there don’t seem to be any digital distribution retailers selling this game, so I can only link to its Abandonia page here. Note that the PC version doesn’t seem to have any joystick support, so playing or emulating the Amiga or ST version may be the best option for most people; there’s also a CD32 version if you can be bothered hunting-down/emulating that.