Archive for the ‘General games’ Category

Happy happy joy joy gaming news

11 February, 2017
jng2

This

In what has become a dark world of depressing national and international developments and frequent disappointments, let us all rejoice at the news that Rake In Grass are working on a sequel to their brilliant side-scrolling shooter Jets ‘n’ Guns.

Read all about it.

If you’ve somehow neglected to play the original, it’s available on something called The Steams, and probably elsewhere.

What happens when you play this set of CDs?

6 December, 2016
redder

(not quite) All The Crystals

I’ve not been posting much here in recent months. Sorry, apart from my generally being rubbish and lazy I’ve also started a new job which tends to leave me knackered and therefore provides ample excuses for not doing anything.

Anyway, I thought rather than just leave this place to gather more cobwebs I’d do a post or two about games I’m enjoying at the moment which probably aren’t getting vast amounts of coverage everywhere (i.e. they’re not Battlefield 1 or Civilization VIIIIIIIII). First up is Redder. This game is around six years old now, having originally appeared as a free online game, but is far too good for that kind of nonsense and is now also available in delicious download-and-keep flavour in exchange for currency.

Essentially an 8-bit style exploration/metroidvania platform game about collecting crystals, what lifts this above the average are the often-brilliant, frequent puzzles largely built around activating and deactivating red and green blocks, as well as the atmosphere created by the subdued colour palette and brilliantly melancholy music. It’s a great example of gameplay and graphics/sound combining into a successful whole. Plus it feels like it could have run on a ZX Spectrum, and that always gets extra marks from me.

Redder is available from itch.io here.

I’m QUAKING in my boots (I don’t have any boots)

5 July, 2016
Quake

“Hi, do you have a moment? Don’t worry, I’m not selling anything!”

One of the great things about the current generation of videogames and videogaming is the way that older stuff has been re-embraced. Not just the aesthetics, where we’ve seen “8-bit” graphics and sound become fashionable with the explosion of independent titles; but also the games themselves. “Abandoned” commercial software of the ’80s, ’90s and 2000s has been dusted off, tweaked and fixed for modern platforms and put back on sale again, largely thanks to digital distributors like GOG and Steam who’ve managed to snap-up the rights to a lot of previously abandoned software which was designed for DOS-based 486 PCs and which previously needed a hat with a fucking propellor on the top at the very least to even think about getting it to work on your complex emulator of choice.

And with that has come something more unexpected – updates and expansions for software that’s over a decade old but which has a diehard as well as a growing, new, fanbase. Not just the HD “remixes” of old software (the success of which has been kind of mixed) but whole new content. Notable examples include new expansions for Age Of Empires II, Balder’s Gate (complete with neckbeard/GG-infuriating characters and dialogue, none of which would have actually bothered anyone when BG was originally released, ironically enough) and, now, a brand new official episode for Quake (from the people who brought us the new Wolfenstein game). Yes, that Quake. The one that came out in 1996. In fact it was actually released to mark the game’s (gulp weisold!) 20th anniversary.

Here’s a link to the RPS article about the new episode which contains a direct link to the download. Happy, erm, “quaking” (‘what?!’).

Kayvez

2 July, 2016
Caves

“Here in my cave, I feel unsafest of all…”

Caves is a great wee roguelike for Android that might have slipped under a few peoples radars. It’s fairly simple to play (and any complexities are learnt as you go rather than through a tedious tutorial, or at least that was the case in the version I originally played) but tough and unforgiving like all the best of its genre. It’s still in development and new versions are released on a regular basis, but as it’s freeware there’s no real excuse to wait until a finished version, if it ever rests on its laurels long enough for that to happen in any meaningful sense.

Caves can be downloaded for Android devices here.

My Issyos, your Issyos, a’body’s Issyos

15 December, 2015

Never mind The Star Wars, or Elite: What Should Have Been In The First Version,

Issyos

“Try my Christmas roasted scarab beetle!”

the release you should all be getting excited about is The Curse of Issyos. Creators Locomalito have an incredibly high hit rate when it comes to retro-style games that actually play as well as the best stuff of yesteryear as opposed to just look a bit like them (#names). This latest game is a scrolling platformer with vaguely Sega Master System/NES-era graphics and the usual great score from Gryzor87. It’s set in the age of Greek myth and is heavily influenced by the likes of the 1960s great SFX/bad acting film Jason and the Argonauts. What the flippety flop are you waiting for? Download it now for free from its website, you silly.

Sab95

2 December, 2015

There’s been a bit of a buzz around the fact that Clive Townsend is

Sab95

Ninja kicks the shit out of, erm, some kind of troll thing (it’s the ’90s!)

working on an update to his classic 1980s platform-and-stealth ninja games Saboteur and Saboteur 2 (the latter featuring a female protagonist long before it made neckbeards and that Tory blogger with ice-cream coloured hair all angry on Twitter). Doing a spot of online googling about this lead to me discover that there was an unofficial Saboteur game released for DOS-based PCs in the 1990s. No really, it has a site and everything.

I’m intrigued, I’m going to play it and then, in a few days, I’m going to report back. It’ll probably be shite. The knocked-off Mortal Kombat stuff is already making me roll my eyes. But it also might be brilliant because, hey, you never know.

Meanwhile, information on Townsend’s official update can be found a his website here.

 

“I will not play this game as the image only changes 30 times a second”

25 October, 2015
Let's not mention that kickstarter, tho'

Let’s not mention that kickstarter, tho’

I’m as happy as anyone else (that’s happy, you cynics!) to hear news of a new version of Crystal Kingdom Dizzy for the ZX Spectrum but I can’t help but worry a bit about this…

“will feature a 50fps engine, renewed graphics, more animated sprites”

Oh man, have the Framerate Police got to the ZX Spectrum community as well now?! How will they feel knowing it can never be in HD (“Bro”)?

“What the frakk is this?!”

15 August, 2014

"My God, it's full of space mines!"

“My God, it’s full of space mines!”

Ages ago I wrote a short article about the indie Atari ST title r0x. I’d heard rumours of a new version for more modern platforms but thought nothing more of it until a few days ago when I discovered that r0x (extended play) has been published as freeware/pay what you want for Windows-based PC’s and the Ouya console.

And the best part of that news is that it’s cracking.

It has quite a few similarities to the original Atari ST game but introduces several new features. The most obvious of these are a front-firing cannon and a plethora of enemy ships. That might make it sound like r0x has been changed into a conventional scrolling shooter but nothing could be further from the truth.

Instead what we have is an ingenious highscore game that throws a whole lot of the rules out of the window. For a starter, very limited bullets. The most shots your ship can hold at any one time is nine. That makes weaving around blasting everything a bad idea. There are also smart bombs that destroy everything onscreen but you can only carry three of these at one time. For this reason, weaponry is used sparingly and carefully with much of the game involving dodging the space rocks and grinding for bullets. There are also numerous bonuses floating around including the crystals from the first game (much clearer and easier to see this time around), the lost cosmonauts from the previous game and enemy pilots which can be shot for bonus points if you’re willing to spare the ammo.

Yes, whilst bullets (and other goodies) can be collected from handy shootable supply ships, the main way to restore firepower is by grinding against the rocks which slowly restores ammo. This makes r0x ep feel entirely different to most games in this genre as you swap emphasis between avoiding, careful shooting and grinding. And that’s not all.

A risky way of scoring big points is to use the ship’s thrust. Press the appropriate button and your ship starts flying through the debris and enemy ships at several times its usual speed. The long you do this, the more a score multiplier goes up meaning that bonuses collected and enemies shot earn bigger and bigger points as long as you keep your foot to the floor. And, trust me, whilst it’s tempting, dodging those rocks and collecting those bonuses becomes a lot more tricky and at some point you’ll realise you’re close to crashing, release the thrust button, and cuss as your multiplier vanishes and the pace returns to normal.

r0x (extended play) is the best game I’ve played in ages. The “easy to learn, hard to master” feel makes it extremely addictive, it makes full use of modern widescreen monitors and has beautiful 16-bit style visuals and some cracking music. I don’t think I’ve ever managed to load it up and then have “just one game”; the fact that it’s free is just the icing on the cake.

You can get r0x (extended play) for PC and Ouya here. The score to beat, as of writing, is 198,265.

“Savage!”

7 August, 2014
"Plunges into an orgy of violence wielding his trusty"

“Plunges into an orgy of violence wielding his trusty”

That last post? I thought I’d update you. It turns out that Savage has a ludicrous loading system whereby the intro sequence is loaded as a full program which then simply runs. Old man beardy doesn’t just waffled about Savage and how he’s fuelled by gravy or something before it lets you load the main game. No, you have to reset the computer and load and run the main game. I can’t tell this using emulation (where it’s fiddily enough to do this) but if they had both of those programs on the same side of the tape back in 1988 they can get fucked. Seriously.

Anyway, Savage is better than I thought it would be. It’s fundamentally like Trantor: The Last Stormtrooper in that it’s blatantly style over substance with lots of day-glow colour and ludicrous amounts of pixels flying everywhere in a “who says the Speccy can’t do particles?” stylee. But there’s also a reasonably cunning little scrolling shooter in there where the player actually has to think as well as react. For example, certain creatures when shot drop magical barriers which last a few seconds and both protect the player and attack enemies making them fairly essential in a game where the bad guys sap energy fast and just running and shooting mindlessly won’t cut it. Later on there’s also some barrels which can be jumped but if shot drop life-giving green bottles which are useful when fighting the mini-boss waiting in the room at the end of the corridor. And that’s just the first level, level 2 is apparently a bit like 3D Deathchase but with big scary face things and level 3 involves flying a massive bird about (I’m not entirely sure these were all originally part of one game in the beginning, come to think about it). Anyway, it’s basically quite good, even though I can’t get by the bit with the sinking platforms and the lava. Bwah.

The toughest obstacle in 8-bit gaming…

22 July, 2014
"Fired by rage"? You're telling me.

“Fired by rage”? You’re telling me.

…is clearly this old bastard. Every time I try to play Savage he pops up with his fucking white beard and scrolling waffle and I have no idea how to make him go away so I can play the game. I’m sure I’ve been told before and that it’s some kind of emulation quirk or something. And now Savage is this month’s WOS “Game Club” game and I have to find a way past him. Arrrgh!