Posts Tagged ‘roguelikes’

Break/Space – break it, but don’t pay for it

26 August, 2017
BreakSpace

“To baldly go where no-one has gone before!”

Coming out of my shell (I’m busy, I’ve a real-life job and everything plus … acht who am I trying to kid I’m a lazy fucker. Anyway…) to punt you in the direction of Break/Space, a likeably compact, sci-fi space-faring roguelike for the ZX Spectrum. Originally programmed in BASIC as part of a game jam, it was subsequently ported to machine code and has received a number of updates to iron out bugs and tweak gameplay (as of writing it’s on V1.8). Combat, trading and exploration are all crammed into likeably jolly 8×8-graphic-based grids full of planets, alien ships and anomalys. And it’s free.
More information and downloads here.

Kayvez

2 July, 2016
Caves

“Here in my cave, I feel unsafest of all…”

Caves is a great wee roguelike for Android that might have slipped under a few peoples radars. It’s fairly simple to play (and any complexities are learnt as you go rather than through a tedious tutorial, or at least that was the case in the version I originally played) but tough and unforgiving like all the best of its genre. It’s still in development and new versions are released on a regular basis, but as it’s freeware there’s no real excuse to wait until a finished version, if it ever rests on its laurels long enough for that to happen in any meaningful sense.

Caves can be downloaded for Android devices here.

Strange, non-Euclidean

7 March, 2016

I got myself a cheap Android tablet last year and I’ve been using it to catch-up with all the

Screenshot_2016-03-07-15-52-46 [151798]

Dat ice diamond, tho’

touchscreeny “mobile” games yer actual young people have been playing. A few of them have stuck out as being both highly enjoyable and annoyingly obscure, hidden away under a tidal wave of pay-to-win tripe, Angry Birds rip-offs and in-app-purchase-saturated strategy games with “Clans” in the title.

Anyway, the first of these is HyperRogue. This brilliant little indie title is based on the classic roguelike set-up but at the same time manages to be unqiue and original. Basically, the player character is thrown into a strange world based around a hexagonal grid which appears to be viewed through a fisheye lens. Gameplay consists of hunting for treasure and killing monsters but, unlike most roguelikes, there’s a chess-like strategy element to the fighting based entirely around who can enter a hex first. For this reason, where you move is important and, because the more treasure you collect in any one world the more enemies start to appear, it gets more and more important to avoid being cornered or surrounded.

The gameplay changes subtly as the player progresses, so collecting ten treasures in any one world will unlock the appearance of orbs which provide special powers; and the player can escape an overly-dangerous world into a new, safer, one with new treasures, monsters and dangers.

Presentation is simple: the graphics are deliberately generic with desert, ice and jungle worlds displayed using the same basic graphics with a few palette changes. This is surprisingly effective, however, and gives the game a similar feel to the early roguelikes it takes as its inspiration. There’s also some atmospheric tunes to accompany the whole thing.

I’ve only sketched the basic outline of all the things you can find in this game and, as with all great games, it’s better you discover them yourself. HyperRogue is available on Android, Linux, OSX and Windows.